約耳 認同管理法 試翻

Joel on Software

The Identity Management Method

by Joel Spolsky
Thursday, August 10, 2006

When you’re trying to get a team all working in the same direction, we’ve seen that Command and Control management and Econ 101 management both fail pretty badly in high tech, knowledge- oriented teams.

  當你試著找到一個方針來管理您的團隊,我們上次看過了,軍事化與利誘管理法,他們都有嚴重的問題來管理高知識導向的團隊。

That leaves a technique that I’m going to have to call The Identity Method. The goal here is to manage by making people identify with the goals you’re trying to achieve. That’s a lot trickier than the other methods, and it requires some serious interpersonal skills to pull off. But if you do it right, it works better than any other method.

  所以我們必須使用認同管理法來做這件事,它的目標是使用階級來管理團隊…

The problem with Econ 101 management is that it subverts intrinsic motivation. The Identity Method is a way to create intrinsic motivation.

   問題是要顛覆利誘管理法的內在動機,透過認同管理法來創造內在動機!

To be an Identity Method manager, you have to summon all the social skills you have to make your employees identify with the goals of the organization, so that they are highly motivated, then you need to give them the information they need to steer in the right direction.

  要成為一個認同管理法的經理,你必須擁有所有的社交技能,你必須創造每種身份員工在團體裡的目標,這樣他們就會有較高的動機了,然後你必須給他們一些暗示,讓他們得到往對的方向走的資訊。

How do you make people identify with the organization?

  要如何建立員工的身份在團隊中?

It helps if the organizational goals are virtuous, or perceived as virtuous, in some way. Apple creates almost fanatic identification, almost entirely through a narrative that started with a single Superbowl ad in 1984: we are against totalitarianism. Doesn’t seem like a particularly bold position to take, but it worked. Here at Fog Creek, we stand bravely in opposition to killing kittens. Yaaaay!

  在某方面,他幫助目標善良的組織。蘋果創造了幾近瘋狂的認同,幾乎透過簡單的語言,從超級杯(1984)的廣告開始。我們反對極權主義,看起來不像是一個大膽的作法,但是他是可行的。在我們公司,我們勇敢的反對屠殺小貓。

看不太懂???。。

A method I’m pretty comfortable with is eating together. I’ve always made a point of eating lunch with my coworkers, and at Fog Creek we serve catered lunches for the whole team every day and eat together at one big table. It’s hard to understate what a big impact this has on making the company feel like a family, in the good way, I think. In six years, nobody has ever quit.

  一個我很喜歡的方法是,一起吃飯。我經常找時機讓大家一起吃午餐,我們公司每天都在一張大桌子上吃午餐。很難描述像家人一起吃飯對公司產生多大的影響,但我想他是個好方法。在六年內,從沒有人退出。

I’m probably going to freak out some of our summer interns by admitting this, but one the goals of our internship program is to make people identify as New Yorkers, so they’re more comfortable with the idea of moving here after college and working for us full-time. We do this through a pretty exhausting list of extra-curricular summer activities: two Broadway shows, a trip to the Top of the Rock, a boat ride around Manhattan, a Yankees game, an open house so they can meet more New Yorkers, and a trip to a museum; Michael and I host parties in our apartments, both as a way of welcoming the interns but also as a way for interns to visualize living in an apartment in New York, not just the dorm we stuck them in.

In general, Identity Management requires you to create a cohesive, jelled team that feels like a family, so that people have a sense of loyalty and commitment to their coworkers.

The second part, though, is to give people the information they need to steer the organization in the right direction.

Earlier today Brett came into my office to discuss ship dates for FogBugz 6.0. He was sort of leaning towards April 2007; I was sort of leaning towards December 2006. Of course, if we shipped in April, we would have time to do a lot more polishing, and improve a lot of areas of the product; if we shipped in December, we’d probably have to cut a bunch of nice new features.

What I explained to Brett, though, is that we want to hire six new people in the spring, and the chances that we’ll be able to afford them without FogBugz 6.0 are much smaller. So the way I concluded the meeting with Brett was to make him understand the exact financial motivations I have for shipping earlier, and now that he knows that, I’m confident he’ll make the right decision… not necessarily my decision. Maybe we’ll have a big upswing in sales without FogBugz 6.0, and now that Brett understands the basic financial parameters, he’ll realize that maybe that means we can hold 6.0 for a few more features. The point being that by sharing information, I can get Brett to do the right thing for Fog Creek even if circumstances change. If I tried to push him around by offering him a cash reward for every day before April that he ships, his incentive would be to dump the existing buggy development build on the public tonight. If I tried to push him around using Command and Control management by ordering him to ship bug free code on time, dammit, he might do it, but he’d hate his job and leave.

Conclusion

There are as many different styles of management as there are managers. I’ve identified three major styles: two easy, dysfunctional styles and one hard, functional style, but the truth is that many development shops manage in more of an ad-hoc, “whatever works” way that may change from day to day or person to person.

--

靈感 線上網頁閱讀器,貼入文章以後,可以透過選取翻譯字,與查字典,透過點擊可進入字典中~並可與字典中的任一處進行n次點擊,產生麵包屑,並可隨時往前回覆~最後可輸出與分享~個人可建立文章區塊,可加入心得,討論翻譯修正,版本控制等功能,單字查詢排名,句子排名,背單字與句子遊戲~

參考資料 簡體板

http://book.csdn.net/bookfiles/1199/100119935656.shtml

想法:
  如果花時間學習閱讀英文,你將會得到更少資訊,但是沒花時間閱讀英文,你在未來會喪失更多更重要的資訊。

發佈留言

發佈留言必須填寫的電子郵件地址不會公開。 必填欄位標示為 *